halodynamics
Data

The data foundry.

Licensed, buyer-grade embodied data for the teams building physical AI.

01 · What’s captured

The full signal stack.

  • Whole-body pose
    Per-joint position, orientation, velocity.
  • Fingertip grasp / contact force
    Per-finger normal + shear at the contact surface.
  • Ground-reaction force + gait
    Sub-millisecond pressure across both soles.
  • Paired vision + force
    Time-aligned RGB / depth on the same clock.
  • Full-body locomotion
    Continuous, unbounded via omnidirectional treadmill.
02 · Why it’s different

Not motion capture. Force capture.

Synchronized at the source

Every device shares one clock. Every force sample is anchored to a frame.

Force-labeled, not just pose

What it looked like and what it felt like — captured together, every time.

Self-labeling

The human body provides the action labels. Physical contact provides dense force signals.

Hardware no one else has

Haptic suit, instrumented gloves, predictive shoes, omnidirectional treadmill — one rig.

03 · Data quality

Buyer-grade. Documented.

Buyer-grade means clean, synchronized, documented. Every dataset ships with a data card: capture schema, sensor specs, synchronization method, sample rate, and format.

Sample · Data Cardv0.3 · synthetic
Object
Glass bottle with screw cap, sealed
Action
Bilateral grasp → counter-rotate cap until seal breaks
Devices
Suit · Gloves · Shoes · Vision (RGB-D)
Channels
162 (pose 78 / glove force 32 / shoe pressure 48 / vision 4)
Sample rate
500 Hz force · 240 Hz pose · 60 Hz vision
Frames
1,440 force / 144 vision · 2.4 s duration
Sync method
Hardware-triggered shared clock, ±0.5 ms
Format
Parquet (force/pose) · MP4 (vision) · JSON manifest
04 · Licensing

Two ways to access HALO data.

Dataset Licensing

Curated, contact-rich human-motion datasets for VLA and humanoid training.

Evaluation Environments

Paired data for benchmarking and policy evaluation.